Scripted trigger · Legacy of Persia files
fp3_character_any_involvement_persian_struggle_trigger
fp3_character_any_involvement_persian_struggle_trigger = yesgame/common/scripted_triggers/06_fp3_scripted_triggers.txt, line 296 (7 lines). No parameters.
fp3_character_any_involvement_persian_struggle_trigger is a scripted trigger in Crusader Kings III, in the Legacy of Persia files, written at line 296 of its file. It takes no parameters: fp3_character_any_involvement_persian_struggle_trigger = yes (or no). The game's script calls it in 2 places, among them fp3_struggle_ending_concession_effects (scripted effect) and on_declared_war_play_music (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/06_fp3_scripted_triggers.txt.
What it checks
One of these
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
fp3_character_any_involvement_persian_struggle_trigger = {
has_fp3_dlc_trigger = yes
OR = {
fp3_character_involved_in_struggle_trigger = yes
fp3_character_interloper_in_struggle_trigger = yes
}
}As written in game/common/scripted_triggers/06_fp3_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp3_character_any_involvement_persian_struggle_trigger.
Scripted effects (2)
Source: game/common/scripted_triggers/06_fp3_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.