Scripted trigger · The Fate of Iberia files
fp2_struggle_secure_iberian_foothold_outsider_kingdom_trigger
fp2_struggle_secure_iberian_foothold_outsider_kingdom_trigger = yesgame/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 503 (5 lines). No parameters.
fp2_struggle_secure_iberian_foothold_outsider_kingdom_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 503 of its file. It takes no parameters: fp2_struggle_secure_iberian_foothold_outsider_kingdom_trigger = yes (or no). The game's script calls it in 2 places, among them Iberian Foothold: … Consolidation (event fp2_other_decisions.1000) and fp2_struggle_secure_iberian_foothold_neighbor_with_outsider_kingdom_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (5 lines of game script)
fp2_struggle_secure_iberian_foothold_outsider_kingdom_trigger = {
exists = empire
empire != title:e_spain
kingdom.holder.top_liege = root
}As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp2_struggle_secure_iberian_foothold_outsider_kingdom_trigger.
Events (1)
- Iberian Foothold: … Consolidation
fp2_other_decisions.1000
Scripted triggers (1)
Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.