CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · The Fate of Iberia files

fp2_struggle_ending_compromise_split_duchy_trigger

fp2_struggle_ending_compromise_split_duchy_trigger = yes

game/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 320 (19 lines). No parameters.

fp2_struggle_ending_compromise_split_duchy_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 320 of its file. It takes no parameters: fp2_struggle_ending_compromise_split_duchy_trigger = yes (or no). The game's script calls it in 1 place, among them fp2_struggle_compromise_duchies_to_kingdoms_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.

The comment above it in the file

Checks duchy should be split from de jure kingdom

What it checks

  • Title tier exactly Duchy
  • title_capital_county != de_jure_liege.title_capital_county
  • If

    a check the game hides

    Then

    • Direct de jure vassal title (at least 50%):
      • holder.top_liege = scope:duchy.de_jure_liege.holder.top_liege

    Otherwise

    • Never

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
fp2_struggle_ending_compromise_split_duchy_trigger = { 
	tier = tier_duchy
	# Has not been tampered with already
	NOT = { is_in_list = duchy_kingdom } 
	# Is not created
	NOT = { exists = holder } 
	# Is not heartland of an existing kingdom
	title_capital_county != de_jure_liege.title_capital_county 
	save_temporary_scope_as = duchy
	# Less than half is owned by de jure kingdom, if created
	trigger_if = { 
		limit = { exists = scope:duchy.de_jure_liege.holder }
		any_direct_de_jure_vassal_title = {
			percent < 0.5
			holder.top_liege = scope:duchy.de_jure_liege.holder.top_liege
		}
	}
	trigger_else = { always = no }
}

As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp2_struggle_ending_compromise_split_duchy_trigger.

Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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