Scripted trigger · The Fate of Iberia files
fp2_struggle_ending_compromise_create_title_trigger
fp2_struggle_ending_compromise_create_title_trigger = yesgame/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 367 (12 lines). No parameters.
fp2_struggle_ending_compromise_create_title_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 367 of its file. It takes no parameters: fp2_struggle_ending_compromise_create_title_trigger = yes (or no). The game's script calls it in 1 place, among them fp2_struggle_compromise_distribute_the_actual_titles (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
The comment above it in the file
Should title be created by ststus quo decision?
What it checks
None of these
this = title:e_spainexists = holderis_in_list = assigned_title- Any direct de jure vassal title:
exists = holderholder != scope:new_owner_temp
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
fp2_struggle_ending_compromise_create_title_trigger = {
NOR = {
this = title:e_spain
exists = holder
is_in_list = assigned_title
# Only if no other same rank rulers in title (e.g. multiple kings under empire)
any_direct_de_jure_vassal_title = {
exists = holder
holder != scope:new_owner_temp
}
}
}As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp2_struggle_ending_compromise_create_title_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.