Scripted trigger · The Fate of Iberia files
fp2_struggle_council_toledo_attendee_trigger
fp2_struggle_council_toledo_attendee_trigger = yesgame/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 479 (7 lines). No parameters.
fp2_struggle_council_toledo_attendee_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 479 of its file. It takes no parameters: fp2_struggle_council_toledo_attendee_trigger = yes (or no). The game's script calls it in 1 place, among them fp2_struggle_council_toledo_attendee_effect (local effect). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
What it checks
One of these
- Has the Trait: Astute Intellectual
or
Has the Trait: Mastermind Philosopheror
Has the Trait: Erudite Oracle
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
fp2_struggle_council_toledo_attendee_trigger = {
OR = {
has_trait = education_learning_3
has_trait = education_learning_4
has_trait = education_learning_5
}
}As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp2_struggle_council_toledo_attendee_trigger.
Scripted effects inside an event file (1)
- fp2_struggle_council_toledo_attendee_effect
Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.