CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · The Fate of Iberia files

fp2_struggle_contract_assistance_war_winning_trigger

fp2_struggle_contract_assistance_war_winning_trigger = yes

game/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 163 (9 lines). No parameters.

fp2_struggle_contract_assistance_war_winning_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 163 of its file. It takes no parameters: fp2_struggle_contract_assistance_war_winning_trigger = yes (or no). The game's script calls it in 1 place, among them Offer Military Assistance (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.

What it checks

  • If

    • scope:recipient:
      • is_attacker_in_war = prev

    Then

    • Attacker war score at least 50

    Otherwise

    • Defender war score at least 50

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
fp2_struggle_contract_assistance_war_winning_trigger = {
	trigger_if = {
		limit = {
			scope:recipient = { is_attacker_in_war = prev }
		}
		attacker_war_score >= offer_assistance_interaction_already_winning_value
	}
	trigger_else = { defender_war_score >= offer_assistance_interaction_already_winning_value }
}

As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp2_struggle_contract_assistance_war_winning_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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