Scripted trigger · The Fate of Iberia files
fp2_struggle_contract_assistance_war_insufficient_trigger
fp2_struggle_contract_assistance_war_insufficient_trigger = yesgame/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 213 (9 lines). No parameters.
fp2_struggle_contract_assistance_war_insufficient_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 213 of its file. It takes no parameters: fp2_struggle_contract_assistance_war_insufficient_trigger = yes (or no). The game's script calls it in 1 place, among them Offer Military Assistance (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
What it checks
If
scope:recipient:is_attacker_in_war = prev
Then
scope:actor.max_military_strength < war_defender_total_strength_tenth_value
Otherwise
scope:actor.max_military_strength < war_attacker_total_strength_tenth_value
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
fp2_struggle_contract_assistance_war_insufficient_trigger = {
trigger_if = {
limit = {
scope:recipient = { is_attacker_in_war = prev }
}
scope:actor.max_military_strength < war_defender_total_strength_tenth_value
}
trigger_else = { scope:actor.max_military_strength < war_attacker_total_strength_tenth_value }
}As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp2_struggle_contract_assistance_war_insufficient_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.