Scripted trigger · The Fate of Iberia files
fp2_struggle_conciliation_special_cultural_rules_trigger
fp2_struggle_conciliation_special_cultural_rules_trigger = { C1 = … C2 = … }game/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 381 (11 lines). Parameters: $C1$, $C2$.
fp2_struggle_conciliation_special_cultural_rules_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 381 of its file. A call passes 2 parameters: C1 and C2. The game's script calls it in 1 place, among them marriage_ai_accept_faith_hostility_modifier (scripted modifier). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
The comment above it in the file
Checks two cultures were Involved in the struggle that ended in Conciliation
What it checks
- Has “struggle conciliation ending” (a variable the game's script sets)
- Any in global list:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
fp2_struggle_conciliation_special_cultural_rules_trigger = {
has_global_variable = fp2_struggle_conciliation_ending
any_in_global_list = {
variable = fp2_struggle_ending_culture_list
this = $C1$.culture
}
any_in_global_list = {
variable = fp2_struggle_ending_culture_list
this = $C2$.culture
}
}As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp2_struggle_conciliation_special_cultural_rules_trigger.
Scripted modifiers (AI weights) (1)
- marriage_ai_accept_faith_hostility_modifier
Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.