Scripted trigger · The Fate of Iberia files
fp2_struggle_conciliation_recipient_actor_involved_trigger
fp2_struggle_conciliation_recipient_actor_involved_trigger = yesgame/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 407 (29 lines). No parameters.
fp2_struggle_conciliation_recipient_actor_involved_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 407 of its file. It takes no parameters: fp2_struggle_conciliation_recipient_actor_involved_trigger = yes (or no). The game's script calls it in 1 place, among them Offer to Join War (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
The comment above it in the file
Checks if characters were both involved in struggle
What it checks
- Has “struggle conciliation ending” (a variable the game's script sets)
- scope:actor.capital_province: Is in the Iberia region
- scope:recipient.capital_province: Is in the Iberia region
One of these
- Any in global list:
this = scope:actor.faith
or
Any in global list:this = scope:actor.culture
- Any in global list:
One of these
- Any in global list:
this = scope:recipient.faith
or
Any in global list:this = scope:recipient.culture
- Any in global list:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (29 lines of game script)
fp2_struggle_conciliation_recipient_actor_involved_trigger = {
has_global_variable = fp2_struggle_conciliation_ending
AND = {
scope:actor.capital_province = { geographical_region = world_europe_west_iberia }
scope:recipient.capital_province = { geographical_region = world_europe_west_iberia }
# Offer comes from an Involved culture/faith character
OR = {
any_in_global_list = {
variable = fp2_struggle_ending_faith_list
this = scope:actor.faith
}
any_in_global_list = {
variable = fp2_struggle_ending_culture_list
this = scope:actor.culture
}
}
# Recipient is from an Involved culture/faith
OR = {
any_in_global_list = {
variable = fp2_struggle_ending_faith_list
this = scope:recipient.faith
}
any_in_global_list = {
variable = fp2_struggle_ending_culture_list
this = scope:recipient.culture
}
}
}
}As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp2_struggle_conciliation_recipient_actor_involved_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.