CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · The Fate of Iberia files

fp2_struggle_conciliation_recipient_actor_involved_trigger

fp2_struggle_conciliation_recipient_actor_involved_trigger = yes

game/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 407 (29 lines). No parameters.

fp2_struggle_conciliation_recipient_actor_involved_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 407 of its file. It takes no parameters: fp2_struggle_conciliation_recipient_actor_involved_trigger = yes (or no). The game's script calls it in 1 place, among them Offer to Join War (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.

The comment above it in the file

Checks if characters were both involved in struggle

What it checks

  • Has “struggle conciliation ending” (a variable the game's script sets)
  • scope:actor.capital_province: Is in the Iberia region
  • scope:recipient.capital_province: Is in the Iberia region
  • One of these

    • Any in global list:
      • this = scope:actor.faith
    • or

      Any in global list:
      • this = scope:actor.culture
  • One of these

    • Any in global list:
      • this = scope:recipient.faith
    • or

      Any in global list:
      • this = scope:recipient.culture

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (29 lines of game script)
fp2_struggle_conciliation_recipient_actor_involved_trigger = {
	has_global_variable = fp2_struggle_conciliation_ending
	AND = {
		scope:actor.capital_province = { geographical_region = world_europe_west_iberia }
		scope:recipient.capital_province = { geographical_region = world_europe_west_iberia }
		# Offer comes from an Involved culture/faith character
		OR = {
			any_in_global_list = {
				variable = fp2_struggle_ending_faith_list
				this = scope:actor.faith
			}
			any_in_global_list = {
				variable = fp2_struggle_ending_culture_list
				this = scope:actor.culture
			}
		}
		# Recipient is from an Involved culture/faith
		OR = {
			any_in_global_list = {
				variable = fp2_struggle_ending_faith_list
				this = scope:recipient.faith
			}
			any_in_global_list = {
				variable = fp2_struggle_ending_culture_list
				this = scope:recipient.culture
			}
		}
	}
}

As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp2_struggle_conciliation_recipient_actor_involved_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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