Scripted trigger · The Fate of Iberia files
fp2_lyonese_monk_0002_papal_hof_trigger
fp2_lyonese_monk_0002_papal_hof_trigger = yesgame/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 612 (4 lines). No parameters.
fp2_lyonese_monk_0002_papal_hof_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 612 of its file. It takes no parameters: fp2_lyonese_monk_0002_papal_hof_trigger = yes (or no). The game's script calls it in 1 place, among them fp2_lyonese_monk_0002_valid_court_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
What it checks
- Their religion is Christianity
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
fp2_lyonese_monk_0002_papal_hof_trigger = {
religion = religion:christianity_religion
exists = faith.main_rite.head_of_rite
}As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp2_lyonese_monk_0002_papal_hof_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.