CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · The Fate of Iberia files

fp2_lyonese_monk_0000_out_of_realm_trigger

fp2_lyonese_monk_0000_out_of_realm_trigger = yes

game/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 658 (22 lines). No parameters.

fp2_lyonese_monk_0000_out_of_realm_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 658 of its file. It takes no parameters: fp2_lyonese_monk_0000_out_of_realm_trigger = yes (or no). The game's script calls it in 3 places, among them fp2_lyonese_monk_events_cycle (on action), fp2_lyonese_monk_events_cycle_no_valid_events_fallback (on action) and fp2_lyonese_monk_0000_valid_for_events_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (22 lines of game script)
fp2_lyonese_monk_0000_out_of_realm_trigger = {
	scope:acolyte = {
		OR = {
			is_alive = no
			is_imprisoned = yes
			AND = {
				is_landed_or_landless_administrative_or_theocratic = no
				NOT = {
					host = scope:acolyte_host
					# Make an exception if you're in prison, since that should give a different event.
					scope:acolyte_host = { is_imprisoned = no }
				}
			}
			AND = {
				is_landed_or_landless_administrative_or_theocratic = yes
				NOT = {
					any_liege_or_above = { this = scope:acolyte_host }
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp2_lyonese_monk_0000_out_of_realm_trigger.

On actions (the game's own hooks) (2)

  • fp2_lyonese_monk_events_cycle
  • fp2_lyonese_monk_events_cycle_no_valid_events_fallback

Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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