Scripted trigger · The Fate of Iberia files
fp2_lyonese_monk_0000_out_of_freedom_trigger
fp2_lyonese_monk_0000_out_of_freedom_trigger = yesgame/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 681 (1 lines). No parameters.
fp2_lyonese_monk_0000_out_of_freedom_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 681 of its file. It takes no parameters: fp2_lyonese_monk_0000_out_of_freedom_trigger = yes (or no). The game's script calls it in 3 places, among them fp2_lyonese_monk_events_cycle (on action), fp2_lyonese_monk_events_cycle_no_valid_events_fallback (on action) and fp2_lyonese_monk_0000_valid_for_events_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
What it checks
- Is imprisoned
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (1 line of game script)
fp2_lyonese_monk_0000_out_of_freedom_trigger = { is_imprisoned = yes }As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp2_lyonese_monk_0000_out_of_freedom_trigger.
On actions (the game's own hooks) (2)
- fp2_lyonese_monk_events_cycle
- fp2_lyonese_monk_events_cycle_no_valid_events_fallback
Scripted triggers (1)
Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.