Scripted trigger · The Fate of Iberia files
fp2_iberian_reclamation_vassalize_iberian_trigger
fp2_iberian_reclamation_vassalize_iberian_trigger = yesgame/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 531 (14 lines). No parameters.
fp2_iberian_reclamation_vassalize_iberian_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 531 of its file. It takes no parameters: fp2_iberian_reclamation_vassalize_iberian_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
What it checks
- Title tier exactly County
- Their holder:
- Any character struggle:
involvement = involvedis_struggle_type = iberian_struggle
liege = scope:defender- Their capital county › Any county struggle:
is_struggle_type = iberian_struggle
- Any character struggle:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
fp2_iberian_reclamation_vassalize_iberian_trigger = {
tier = tier_county
holder = {
any_character_struggle = {
involvement = involved
is_struggle_type = iberian_struggle
}
liege = scope:defender
this != scope:defender
capital_county = {
any_county_struggle = { is_struggle_type = iberian_struggle }
}
}
}As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.