Scripted trigger · The Fate of Iberia files
fp2_bargain_fealty_war_losing_trigger
fp2_bargain_fealty_war_losing_trigger = yesgame/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 599 (3 lines). No parameters.
fp2_bargain_fealty_war_losing_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 599 of its file. It takes no parameters: fp2_bargain_fealty_war_losing_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
What it checks
- Attacker war score at least 25
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
fp2_bargain_fealty_war_losing_trigger = {
attacker_war_score >= fp2_bargain_fealty_interaction_already_losing_value
}As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.