CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · The Northern Lords files

fp1_should_use_norse_graphics_trigger

fp1_should_use_norse_graphics_trigger = yes

game/common/scripted_triggers/01_fp1_scripted_triggers.txt, line 160 (3 lines). No parameters.

fp1_should_use_norse_graphics_trigger is a scripted trigger in Crusader Kings III, in the The Northern Lords files, written at line 160 of its file. It takes no parameters: fp1_should_use_norse_graphics_trigger = yes (or no). The game's script calls it in 1 place, among them Docks (event backgrounds). Patch 1.20.1.2, from game/common/scripted_triggers/01_fp1_scripted_triggers.txt.

What it checks

  • Their culture:
    • has_building_gfx = norse_building_gfx

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (3 lines of game script)
fp1_should_use_norse_graphics_trigger = {
	culture = { has_building_gfx = norse_building_gfx }
}

As written in game/common/scripted_triggers/01_fp1_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp1_should_use_norse_graphics_trigger.

Event backgrounds (1)

  • Docks

Source: game/common/scripted_triggers/01_fp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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