Scripted trigger · The Northern Lords files
fp1_should_use_norse_graphics_trigger
fp1_should_use_norse_graphics_trigger = yesgame/common/scripted_triggers/01_fp1_scripted_triggers.txt, line 160 (3 lines). No parameters.
fp1_should_use_norse_graphics_trigger is a scripted trigger in Crusader Kings III, in the The Northern Lords files, written at line 160 of its file. It takes no parameters: fp1_should_use_norse_graphics_trigger = yes (or no). The game's script calls it in 1 place, among them Docks (event backgrounds). Patch 1.20.1.2, from game/common/scripted_triggers/01_fp1_scripted_triggers.txt.
What it checks
- Their culture:
has_building_gfx = norse_building_gfx
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
fp1_should_use_norse_graphics_trigger = {
culture = { has_building_gfx = norse_building_gfx }
}As written in game/common/scripted_triggers/01_fp1_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp1_should_use_norse_graphics_trigger.
Event backgrounds (1)
- Docks
Source: game/common/scripted_triggers/01_fp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.