Scripted trigger · The Northern Lords files
fp1_is_norse_tribal
fp1_is_norse_tribal = yesgame/common/scripted_triggers/01_fp1_scripted_triggers.txt, line 62 (4 lines). No parameters.
fp1_is_norse_tribal is a scripted trigger in Crusader Kings III, in the The Northern Lords files, written at line 62 of its file. It takes no parameters: fp1_is_norse_tribal = yes (or no). The game's script calls it in 10 places, among them Accursed (event fp1_yearly.0111), Attempted Atonement (event fp1_yearly.0691) and Fishy Business (event fp1_yearly.0551). Patch 1.20.1.2, from game/common/scripted_triggers/01_fp1_scripted_triggers.txt.
What it checks
fp1_is_norse = yes- Government is a Tribal-type Government
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
fp1_is_norse_tribal = {
fp1_is_norse = yes
government_has_flag = government_is_tribal
}As written in game/common/scripted_triggers/01_fp1_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp1_is_norse_tribal.
Events (8)
- Accursed
fp1_yearly.0111 - Attempted Atonement
fp1_yearly.0691 - Fishy Business
fp1_yearly.0551 - fp1_yearly.0692
- Leading by Example
fp1_yearly.0611 - My Arm Against Yours
fp1_yearly.0561
2 more
- The Beast of …
fp1_yearly.0541 - The Stench of Success
fp1_yearly.0511
Scripted effects (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/01_fp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.