Scripted trigger · The Northern Lords files
fp1_county_has_stele_trigger
fp1_county_has_stele_trigger = yesgame/common/scripted_triggers/01_fp1_scripted_triggers.txt, line 33 (10 lines). No parameters.
fp1_county_has_stele_trigger is a scripted trigger in Crusader Kings III, in the The Northern Lords files, written at line 33 of its file. It takes no parameters: fp1_county_has_stele_trigger = yes (or no). The game's script calls it in 1 place, among them fp1_0571_suitable_vandal_site_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/01_fp1_scripted_triggers.txt.
What it checks
One of these
- The county has the modifier “Ancestral Runestone”
or
The county has the modifier “Conquest Runestone”or
The county has the modifier “Clout Runestone”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
fp1_county_has_stele_trigger = {
OR = {
has_county_modifier = fp1_stele_ancestors_strong
has_county_modifier = fp1_stele_ancestors_weak
has_county_modifier = fp1_stele_conquest_strong
has_county_modifier = fp1_stele_conquest_weak
has_county_modifier = fp1_stele_promotion_strong
has_county_modifier = fp1_stele_promotion_weak
}
}As written in game/common/scripted_triggers/01_fp1_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp1_county_has_stele_trigger.
Scripted triggers inside an event file (1)
- fp1_0571_suitable_vandal_site_trigger
Source: game/common/scripted_triggers/01_fp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.