Scripted trigger
feudal_elective_potential_landless_claimant_candidate_trigger
feudal_elective_potential_landless_claimant_candidate_trigger = yesgame/common/scripted_triggers/00_elective_triggers.txt, line 197 (41 lines). No parameters.
feudal_elective_potential_landless_claimant_candidate_trigger is a scripted trigger in Crusader Kings III, written at line 197 of its file. It takes no parameters: feudal_elective_potential_landless_claimant_candidate_trigger = yes (or no). The game's script calls it in 5 places, among them feudal_elective (succession election), princely_elective (succession election) and saxon_elective (succession election). Patch 1.20.1.2, from game/common/scripted_triggers/00_elective_triggers.txt.
What it checks
One of these
- Any liege or above:
this = scope:holder
or
Is not a ruleror
scope:holder: Is an Independent Ruleror
scope:holder:exists = liegeNone of these
- Any liege or above:
has_realm_law_flag = titles_cannot_leave_realm_on_successionNOT = { this = scope:potential_candidate }NOT = { target_is_vassal_or_below = scope:potential_candidate }
- Any liege or above:
- Any liege or above:
None of these
- Any heir title › Their holder:
One of these
scope:holder:Not all of these
exists = faith.religious_headthis = scope:holder.faith.religious_head
or
Their faith is the same as that of holder
has_unelectable_trait_trigger = nohas_unelectable_government_trigger = no
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (41 lines of game script)
feudal_elective_potential_landless_claimant_candidate_trigger = {
save_temporary_scope_as = potential_candidate
#Either the candidate is in the realm, or is landless, or the title is independent, or the realm of the title does NOT have protected inheritance.
OR = {
any_liege_or_above = {
this = scope:holder
}
is_ruler = no
scope:holder = { top_liege = this }
scope:holder = {
exists = liege
NOT = {
any_liege_or_above = {
has_realm_law_flag = titles_cannot_leave_realm_on_succession
NOR = {
this = scope:potential_candidate
target_is_vassal_or_below = scope:potential_candidate
}
}
}
}
}
NOT = { #Landless characters should not be heirs to Theocracies/Republics.
any_heir_title = {
holder ?= {
has_unelectable_government_trigger = yes
}
}
}
OR = { #If the title controls the faith, candidates must be of the same faith.
scope:holder = {
NAND = {
exists = faith.religious_head
this = scope:holder.faith.religious_head
}
}
faith = scope:holder.faith
}
has_unelectable_trait_trigger = no
has_unelectable_government_trigger = no
}As written in game/common/scripted_triggers/00_elective_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls feudal_elective_potential_landless_claimant_candidate_trigger.
Succession election (5)
- feudal_elective
- princely_elective
- saxon_elective
- scandinavian_elective
- tribal_elective
Source: game/common/scripted_triggers/00_elective_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.