Scripted trigger
feudal_elective_potential_landed_candidate_trigger
feudal_elective_potential_landed_candidate_trigger = yesgame/common/scripted_triggers/00_elective_triggers.txt, line 158 (38 lines). No parameters.
feudal_elective_potential_landed_candidate_trigger is a scripted trigger in Crusader Kings III, written at line 158 of its file. It takes no parameters: feudal_elective_potential_landed_candidate_trigger = yes (or no). The game's script calls it in 5 places, among them confederation_elective (succession election), feudal_elective (succession election) and princely_elective (succession election). Patch 1.20.1.2, from game/common/scripted_triggers/00_elective_triggers.txt.
What it checks
One of these
has_same_government = scope:holderor
scope:holder:
One of these
- Any liege or above:
this = scope:holder
or
scope:holder: Is an Independent Ruleror
scope:holder:exists = liegeNone of these
- Any liege or above:
has_realm_law_flag = titles_cannot_leave_realm_on_successionNOT = { this = scope:potential_candidate }NOT = { target_is_vassal_or_below = scope:potential_candidate }
- Any liege or above:
- Any liege or above:
One of these
scope:holder:Not all of these
exists = faith.religious_headthis = faith.religious_head
or
this.faith = scope:holder.faith
has_unelectable_trait_trigger = nohas_unelectable_government_trigger = no
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (38 lines of game script)
feudal_elective_potential_landed_candidate_trigger = {
save_temporary_scope_as = potential_candidate
# Same-government matching empties the pool when the holder has an unelectable government, so fall back to electable candidates.
OR = {
has_same_government = scope:holder
scope:holder = { has_unelectable_government_trigger = yes }
}
#Either the candidate is in the realm, or the title is independent, or the realm of the title does NOT have protected inheritance.
OR = {
any_liege_or_above = {
this = scope:holder
}
scope:holder = { top_liege = this }
scope:holder = {
exists = liege
NOT = {
any_liege_or_above = {
has_realm_law_flag = titles_cannot_leave_realm_on_succession
NOR = {
this = scope:potential_candidate
target_is_vassal_or_below = scope:potential_candidate
}
}
}
}
}
OR = { #If the title controls the faith, candidates must be of the same faith.
scope:holder = {
NAND = {
exists = faith.religious_head
this = faith.religious_head
}
}
this.faith = scope:holder.faith
}
has_unelectable_trait_trigger = no
has_unelectable_government_trigger = no
}As written in game/common/scripted_triggers/00_elective_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls feudal_elective_potential_landed_candidate_trigger.
Succession election (5)
- confederation_elective
- feudal_elective
- princely_elective
- saxon_elective
- tribal_elective
Source: game/common/scripted_triggers/00_elective_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.