Scripted trigger
feast_default_adult_participant_trigger
feast_default_adult_participant_trigger = yesgame/common/scripted_triggers/00_feast_activity_triggers.txt, line 40 (9 lines). No parameters.
feast_default_adult_participant_trigger is a scripted trigger in Crusader Kings III, written at line 40 of its file. It takes no parameters: feast_default_adult_participant_trigger = yes (or no). The game's script calls it in 7 places, among them A Legendary Guest (event ep2_wedding.2010), A Legendary Guest: Raising Suspicions (event ep2_wedding.2011) and Badge of Protection (event hunt.4500). Patch 1.20.1.2, from game/common/scripted_triggers/00_feast_activity_triggers.txt.
What it checks
- Is available (an adult, not imprisoned)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
feast_default_adult_participant_trigger = {
is_available_quick = {
ai = yes
adult = yes
alive = yes
imprisoned = no
}
this != root
}As written in game/common/scripted_triggers/00_feast_activity_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls feast_default_adult_participant_trigger.
Events (3)
- A Legendary Guest
ep2_wedding.2010 - A Legendary Guest: Raising Suspicions
ep2_wedding.2011 - Badge of Protection
hunt.4500
Scripted triggers inside an event file (4)
- ep2_wedding_2000_valid_friend
- ep2_wedding_2020_would_fall_trigger
- ep2_wedding_4000_valid_betrothed
- feast_default_3006_adultery_target_trigger
Source: game/common/scripted_triggers/00_feast_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.