Scripted trigger · Legacy of Persia files
favour_skilled_outsiders_decision_grab_courtlies_trigger
favour_skilled_outsiders_decision_grab_courtlies_trigger = yesgame/common/scripted_triggers/06_fp3_scripted_triggers.txt, line 443 (9 lines). No parameters.
favour_skilled_outsiders_decision_grab_courtlies_trigger is a scripted trigger in Crusader Kings III, in the Legacy of Persia files, written at line 443 of its file. It takes no parameters: favour_skilled_outsiders_decision_grab_courtlies_trigger = yes (or no). The game's script calls it in 2 places, among them favour_skilled_outsiders_decision_apply_opinions_effect (scripted effect) and favour_skilled_outsiders_decision_tally_offended_courtlies_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/06_fp3_scripted_triggers.txt.
What it checks
One of these
NOT = { exists = scope:outsider_select }or
None of these
- Their culture:
has_same_culture_heritage = scope:outsider_select.culture
- Their culture:
has_vassal_stance = courtly
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
favour_skilled_outsiders_decision_grab_courtlies_trigger = {
OR = {
NOT = { exists = scope:outsider_select }
NOT = {
culture = { has_same_culture_heritage = scope:outsider_select.culture }
}
}
has_vassal_stance = courtly
}As written in game/common/scripted_triggers/06_fp3_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls favour_skilled_outsiders_decision_grab_courtlies_trigger.
Scripted effects (1)
Script values (1)
- favour_skilled_outsiders_decision_tally_offended_courtlies_value
Source: game/common/scripted_triggers/06_fp3_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.