Scripted trigger · Tours and Tournaments files
fanatic_attribute_trigger
fanatic_attribute_trigger = yesgame/common/scripted_triggers/04_ep2_accolade_triggers.txt, line 77 (11 lines). No parameters.
fanatic_attribute_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 77 of its file. It takes no parameters: fanatic_attribute_trigger = yes (or no). The game's script calls it in 2 places, among them Fanatic (accolade types) and knight_qualify_for_accolade (combat phase events). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
What it checks
scope:owner.faith ?= faith- Any of these: The Acclaimed Knight is a Faithful Blade · The Acclaimed Knight is Zealous · May become available when the Acclaimed Knight is in an Army that Battles a hostile Faith
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
fanatic_attribute_trigger = {
scope:owner.faith ?= faith
custom_tooltip = {
text = fanatic_attribute.unlock_tt
OR = {
var:fanatic_attribute_unlock ?= yes
has_trait = zealous
has_trait = holy_warrior
}
}
}As written in game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fanatic_attribute_trigger.
Accolade types (1)
- Fanatic
Combat phase events (1)
- knight_qualify_for_accolade
Source: game/common/scripted_triggers/04_ep2_accolade_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.