Scripted trigger · Tours and Tournaments files
fanatic_attribute_acceptable_trigger
fanatic_attribute_acceptable_trigger = yesgame/common/scripted_triggers/04_ep2_accolade_triggers.txt, line 738 (10 lines). No parameters.
fanatic_attribute_acceptable_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 738 of its file. It takes no parameters: fanatic_attribute_acceptable_trigger = yes (or no). The game's script calls it in 1 place, among them Fanatic (accolade types). Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
What it checks
scope:owner.faith ?= faithOne of these
- Ai zeal at least 20
or
Has the Trait: Faithful Blade
- Does not have the Trait: Cynical
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
fanatic_attribute_acceptable_trigger = {
scope:owner.faith ?= faith
OR = {
ai_zeal >= low_positive_ai_value
has_trait = holy_warrior
}
NOT = {
has_trait = cynical
}
}As written in game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls fanatic_attribute_acceptable_trigger.
Accolade types (1)
- Fanatic
Source: game/common/scripted_triggers/04_ep2_accolade_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.