Scripted trigger
faiths_are_in_sunni_islam_group
faiths_are_in_sunni_islam_group = { FAITH_2 = … RITE_1 = … RITE_2 = … }game/common/scripted_triggers/00_religious_triggers.txt, line 883 (16 lines). Parameters: $FAITH_2$, $RITE_1$, $RITE_2$.
faiths_are_in_sunni_islam_group is a scripted trigger in Crusader Kings III, written at line 883 of its file. A call passes 3 parameters: FAITH_2, RITE_1 and RITE_2. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
$RITE_1$ = { rite_has_doctrine = muhammad_succession_sunni_doctrine }One of these
$RITE_2$ = { … }or
$FAITH_2$ = faith:mandaean_faithor
$FAITH_2$ = faith:manichaean_faithor
$FAITH_2$ = faith:quranist
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
faiths_are_in_sunni_islam_group = {
$RITE_1$ = {
rite_has_doctrine = muhammad_succession_sunni_doctrine
}
OR = {
$RITE_2$ = {
OR = {
rite_has_doctrine = muhammad_succession_sunni_doctrine
rite_has_doctrine = muhammad_succession_muhakkima_doctrine
}
}
$FAITH_2$ = faith:mandaean_faith
$FAITH_2$ = faith:manichaean_faith
$FAITH_2$ = faith:quranist
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.