Scripted trigger
faiths_are_in_eastern_christianity_group
faiths_are_in_eastern_christianity_group = { FAITH_1 = … FAITH_2 = … }game/common/scripted_triggers/00_religious_triggers.txt, line 850 (17 lines). Parameters: $FAITH_1$, $FAITH_2$.
faiths_are_in_eastern_christianity_group is a scripted trigger in Crusader Kings III, written at line 850 of its file. A call passes 2 parameters: FAITH_1 and FAITH_2. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
One of these
$FAITH_1$ = faith:miaphysitismor
$FAITH_1$ = faith:armenian_apostolicor
$FAITH_1$ = faith:nestorianor
$FAITH_1$ = faith:messalianor
$FAITH_1$ = faith:paulician
One of these
$FAITH_2$ = faith:miaphysitismor
$FAITH_2$ = faith:armenian_apostolicor
$FAITH_2$ = faith:nestorianor
$FAITH_2$ = faith:messalianor
$FAITH_2$ = faith:paulicianor
$FAITH_2$ = faith:mandaean_faith
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (17 lines of game script)
faiths_are_in_eastern_christianity_group = {
OR = {
$FAITH_1$ = faith:miaphysitism
$FAITH_1$ = faith:armenian_apostolic
$FAITH_1$ = faith:nestorian
$FAITH_1$ = faith:messalian
$FAITH_1$ = faith:paulician
}
OR = {
$FAITH_2$ = faith:miaphysitism
$FAITH_2$ = faith:armenian_apostolic
$FAITH_2$ = faith:nestorian
$FAITH_2$ = faith:messalian
$FAITH_2$ = faith:paulician
$FAITH_2$ = faith:mandaean_faith
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.