Scripted trigger
faith_qualifies_for_west_african_pagan_feudalisation_trigger
faith_qualifies_for_west_african_pagan_feudalisation_trigger = yesgame/common/scripted_triggers/00_government_triggers.txt, line 40 (16 lines). No parameters.
faith_qualifies_for_west_african_pagan_feudalisation_trigger is a scripted trigger in Crusader Kings III, written at line 40 of its file. It takes no parameters: faith_qualifies_for_west_african_pagan_feudalisation_trigger = yes (or no). The game's script calls it in 4 places, among them Adopt … Ways (West African Pagan) (decision), CeremonyDesc (custom loc) and CeremonyName (custom loc). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_government_triggers.txt.
What it checks
- Their faith:
One of these
- Their religion is Akan
or
Their religion is Mandéor
Their religion is Hausaor
Their religion is Yorubaor
Their religion is Senegambia
- Your Faith is Unreformed
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
faith_qualifies_for_west_african_pagan_feudalisation_trigger = {
faith = {
# Unreformed West African Pagans are our targets.
OR = {
religion = religion:akom_religion
religion = religion:west_african_religion
religion = religion:west_african_bori_religion
religion = religion:west_african_orisha_religion
religion = religion:west_african_roog_religion
}
custom_tooltip = {
text = faith_qualifies_for_west_african_pagan_feudalisation_trigger.tt
has_doctrine_parameter = unreformed
}
}
}As written in game/common/scripted_triggers/00_government_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls faith_qualifies_for_west_african_pagan_feudalisation_trigger.
Decisions (1)
Customizable localization (3)
- CeremonyDesc
- CeremonyName
- WakeDesc
Source: game/common/scripted_triggers/00_government_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.