Scripted trigger
faith_only_forbids_alcohol_trigger
faith_only_forbids_alcohol_trigger = yesgame/common/scripted_triggers/00_cultural_triggers.txt, line 36 (8 lines). No parameters.
faith_only_forbids_alcohol_trigger is a scripted trigger in Crusader Kings III, written at line 36 of its file. It takes no parameters: faith_only_forbids_alcohol_trigger = yes (or no). The game's script calls it in 1 place, among them Inn Keeping: Old & Forgotten (event yearly.0025). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.
The comment above it in the file
If you need to check if a county drinks alcohol.
What it checks
One of these
- Their religion is Islam
or
Their religion is Jainismor
Their religion is Buddhismor
this = faith:mandaean_faith
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
faith_only_forbids_alcohol_trigger = {
OR = {
religion = religion:islam_religion # Prohibited by khamr, a prohibition against intoxicants
religion = religion:jainism_religion # Prohibited along with the consumption of any fermented food
religion = religion:buddhism_religion # Discouraged as it disrupts progress along the eightfold path
this = faith:mandaean_faith # Whoever drinks wine in a tavern, he will be torn to pieces with toothed saws
}
}As written in game/common/scripted_triggers/00_cultural_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls faith_only_forbids_alcohol_trigger.
Events (1)
- Inn Keeping: Old & Forgotten
yearly.0025
Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.