Scripted trigger
faith_is_syncretic_with
faith_is_syncretic_with = { FAITH = … }game/common/scripted_triggers/00_religious_triggers.txt, line 3572 (31 lines). Parameters: $FAITH$.
faith_is_syncretic_with is a scripted trigger in Crusader Kings III, written at line 3572 of its file. A call passes 1 parameter: FAITH. The game's script calls it in 4 places, among them … Among Us (event travel_events.4038), … and … (event travel_events.4037) and holy_site_adoptable_by_character_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (31 lines of game script)
faith_is_syncretic_with = {
$FAITH$ = {
trigger_if = {
limit = { has_doctrine_parameter = unreformed }
prev = { has_doctrine_parameter = unreformed_syncretic_actor }
}
trigger_else_if = {
limit = { religion_tag = christianity_religion }
prev = { has_doctrine_parameter = christian_syncretic_actor }
}
trigger_else_if = {
limit = { religion_tag = islam_religion }
prev = { has_doctrine_parameter = islamic_syncretic_actor }
}
trigger_else_if = {
limit = { religion_tag = judaism_religion }
prev = { has_doctrine_parameter = jewish_syncretic_actor }
}
trigger_else_if = {
limit = { is_in_family = rf_eastern }
prev = { has_doctrine_parameter = eastern_syncretic_actor }
}
trigger_else_if = {
limit = { is_in_family = rf_sinitic }
prev = { has_doctrine_parameter = sinitic_syncretic_actor }
}
trigger_else = {
always = no
}
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls faith_is_syncretic_with.
Events (2)
- … Among Us
travel_events.4038 - … and …
travel_events.4037
Scripted triggers (1)
Script values (1)
- court_chaplain_conversion_contextual_bonuses
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.