Scripted trigger
faith_is_open_minded_trigger
faith_is_open_minded_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 1862 (6 lines). No parameters.
faith_is_open_minded_trigger is a scripted trigger in Crusader Kings III, written at line 1862 of its file. It takes no parameters: faith_is_open_minded_trigger = yes (or no). The game's script calls it in 1 place, among them Exiled … (event global_religion.1000). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
One of these
- The rite has the tenet Adaptability
or
Has the Pluralist Doctrine
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
faith_is_open_minded_trigger = {
OR = {
rite_has_tenet = tenet_adaptive
rite_has_doctrine = doctrine_pluralism_pluralistic
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls faith_is_open_minded_trigger.
Events (1)
- Exiled …
global_religion.1000
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.