Scripted trigger
extortion_theocratic_vassal_trigger
extortion_theocratic_vassal_trigger = yesgame/common/scripted_triggers/00_lifestyle_perk_triggers.txt, line 31 (11 lines). No parameters.
extortion_theocratic_vassal_trigger is a scripted trigger in Crusader Kings III, written at line 31 of its file. It takes no parameters: extortion_theocratic_vassal_trigger = yes (or no). The game's script calls it in 1 place, among them extort_subjects_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_lifestyle_perk_triggers.txt.
What it checks
is_available_ai_adult = yes- Government is a Theocratic-type Government
- Does not have “was recently extorted” (a variable the game's script sets)
NOT = { has_opinion_modifier = { target = root modifier = extorted_me_opinion } }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
extortion_theocratic_vassal_trigger = {
is_available_ai_adult = yes
government_has_flag = government_is_theocracy
NOR = {
has_variable = was_recently_extorted
has_opinion_modifier = {
target = root
modifier = extorted_me_opinion
}
}
}As written in game/common/scripted_triggers/00_lifestyle_perk_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls extortion_theocratic_vassal_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/00_lifestyle_perk_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.