CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

extortion_courtier_representative_trigger

extortion_courtier_representative_trigger = yes

game/common/scripted_triggers/00_lifestyle_perk_triggers.txt, line 54 (11 lines). No parameters.

extortion_courtier_representative_trigger is a scripted trigger in Crusader Kings III, written at line 54 of its file. It takes no parameters: extortion_courtier_representative_trigger = yes (or no). The game's script calls it in 1 place, among them extort_subjects_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_lifestyle_perk_triggers.txt.

What it checks

  • is_available_ai_adult = yes
  • NOT = { is_close_family_of = root }
  • Does not have “was recently extorted” (a variable the game's script sets)
  • NOT = { has_opinion_modifier = { target = root modifier = extorted_me_opinion } }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
extortion_courtier_representative_trigger = {
	is_available_ai_adult = yes
	NOR = {
		is_close_family_of = root
		has_variable = was_recently_extorted
		has_opinion_modifier = {
			target = root
			modifier = extorted_me_opinion
		}
	}	
}

As written in game/common/scripted_triggers/00_lifestyle_perk_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls extortion_courtier_representative_trigger.

Scripted effects (1)

Source: game/common/scripted_triggers/00_lifestyle_perk_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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