Scripted trigger
extortion_county_trigger
extortion_county_trigger = yesgame/common/scripted_triggers/00_lifestyle_perk_triggers.txt, line 21 (9 lines). No parameters.
extortion_county_trigger is a scripted trigger in Crusader Kings III, written at line 21 of its file. It takes no parameters: extortion_county_trigger = yes (or no). The game's script calls it in 1 place, among them extort_subjects_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_lifestyle_perk_triggers.txt.
What it checks
- Title tier exactly County
- County Control at least 66
- The county does not have the modifier “County Extorted”
- Does not have “was recently extorted” (a variable the game's script sets)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
extortion_county_trigger = {
tier = tier_county
this != root.capital_county
county_control >= medium_county_control
NOR = {
has_county_modifier = county_extorted_modifier
has_variable = was_recently_extorted
}
}As written in game/common/scripted_triggers/00_lifestyle_perk_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls extortion_county_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/00_lifestyle_perk_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.