CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

extortion_county_trigger

extortion_county_trigger = yes

game/common/scripted_triggers/00_lifestyle_perk_triggers.txt, line 21 (9 lines). No parameters.

extortion_county_trigger is a scripted trigger in Crusader Kings III, written at line 21 of its file. It takes no parameters: extortion_county_trigger = yes (or no). The game's script calls it in 1 place, among them extort_subjects_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_lifestyle_perk_triggers.txt.

What it checks

  • Title tier exactly County
  • County Control at least 66
  • The county does not have the modifier “County Extorted”
  • Does not have “was recently extorted” (a variable the game's script sets)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
extortion_county_trigger = {
	tier = tier_county
	this != root.capital_county
	county_control >= medium_county_control
	NOR = {
		has_county_modifier = county_extorted_modifier
		has_variable = was_recently_extorted
	}
}

As written in game/common/scripted_triggers/00_lifestyle_perk_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls extortion_county_trigger.

Scripted effects (1)

Source: game/common/scripted_triggers/00_lifestyle_perk_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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