Scripted trigger
excellent_sum_of_all_skills_trigger
excellent_sum_of_all_skills_trigger = yesgame/common/scripted_triggers/00_scripted_triggers.txt, line 469 (3 lines). No parameters.
excellent_sum_of_all_skills_trigger is a scripted trigger in Crusader Kings III, written at line 469 of its file. It takes no parameters: excellent_sum_of_all_skills_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_scripted_triggers.txt.
What it checks
- Sum of all skills at most 90
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
excellent_sum_of_all_skills_trigger = {
sum_of_all_skills_value <= sum_of_all_skills_threshold_excellent
}As written in game/common/scripted_triggers/00_scripted_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.