Scripted trigger · Roads to Power files
ep3_vassal_will_become_admin
ep3_vassal_will_become_admin = yesgame/common/scripted_triggers/07_ep3_triggers.txt, line 1118 (19 lines). No parameters.
ep3_vassal_will_become_admin is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 1118 of its file. It takes no parameters: ep3_vassal_will_become_admin = yes (or no). The game's script calls it in 2 places, among them ep3_decisions_event.4065 (event) and convert_to_administrative_from_feudalism_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (19 lines of game script)
ep3_vassal_will_become_admin = {
#This trigger picks out vassals that automatically convert to Admin.
#We convert vassals that are:
#Clan or Feudal
#De Jure part of the Empire
#Have the State Faith
#Aren't rivals of the admin liege
#Dukes and above must like the main liege at least a little.
highest_held_title_tier > tier_barony
primary_title = {
target_is_de_jure_liege_or_above = scope:administrative_liege.primary_title #We only auto convert de jure vassals
}
OR = { #We convert only clan and feudal vassals in this decision
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_japan_feudal
}
faith = scope:administrative_liege.faith #The future state faith
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_vassal_will_become_admin.
Events (1)
Scripted effects (1)
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.