CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger · Roads to Power files

ep3_story_cycle_admin_eunuch_valid_story_trigger

ep3_story_cycle_admin_eunuch_valid_story_trigger = yes

game/common/scripted_triggers/07_ep3_triggers.txt, line 865 (35 lines). No parameters.

ep3_story_cycle_admin_eunuch_valid_story_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 865 of its file. It takes no parameters: ep3_story_cycle_admin_eunuch_valid_story_trigger = yes (or no). The game's script calls it in 29 places, among them Eminent Eunuch: A Very … Coup (event ep3_story_cycle_admin_eunuch.6000), Eminent Eunuch: Abundant Initiative (event ep3_story_cycle_admin_eunuch.2050) and Eminent Eunuch: Accusations (event ep3_story_cycle_admin_eunuch.4000). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.

What it checks

  • Any owned story:
    • story_owner = { save_temporary_scope_as = emperor_temp }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (35 lines of game script)
ep3_story_cycle_admin_eunuch_valid_story_trigger = {
	any_owned_story = {
		type = story_cycle_admin_eunuch
		save_temporary_scope_as = story_temp
		var:eunuch ?= {
			is_alive = yes
			save_temporary_scope_as = eunuch_temp
		}
		story_owner = { save_temporary_scope_as = emperor_temp }
		trigger_if = {
			limit = { exists = var:protege }
			var:protege = { save_temporary_scope_as = protege_temp }
		}
		trigger_if = {
			limit = { exists = var:student }
			var:student = { save_temporary_scope_as = student_temp }
		}
		trigger_if = {
			limit = { exists = var:rival }
			var:rival = { save_temporary_scope_as = rival_temp }
		}
		trigger_if = {
			limit = { exists = var:seducer }
			var:seducer = { save_temporary_scope_as = seducer_temp }
		}
		trigger_if = {
			limit = { exists = var:spouse }
			var:spouse = { save_temporary_scope_as = spouse_temp }
		}
		trigger_if = {
			limit = { exists = var:puppet }
			var:puppet = { save_temporary_scope_as = puppet_temp }
		}
	}
}

As written in game/common/scripted_triggers/07_ep3_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls ep3_story_cycle_admin_eunuch_valid_story_trigger.

Events (26)

20 more

Scripted effects inside an event file (1)

  • ep3_story_cycle_admin_eunuch_select_boon_effect

Scripted modifiers (AI weights) (1)

  • ai_agent_join_chance_hostile_grievous_modifier

Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?