Scripted trigger · Roads to Power files
ep3_story_cycle_admin_eunuch_valid_story_trigger
ep3_story_cycle_admin_eunuch_valid_story_trigger = yesgame/common/scripted_triggers/07_ep3_triggers.txt, line 865 (35 lines). No parameters.
ep3_story_cycle_admin_eunuch_valid_story_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 865 of its file. It takes no parameters: ep3_story_cycle_admin_eunuch_valid_story_trigger = yes (or no). The game's script calls it in 29 places, among them Eminent Eunuch: A Very … Coup (event ep3_story_cycle_admin_eunuch.6000), Eminent Eunuch: Abundant Initiative (event ep3_story_cycle_admin_eunuch.2050) and Eminent Eunuch: Accusations (event ep3_story_cycle_admin_eunuch.4000). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
- Any owned story:
story_owner = { save_temporary_scope_as = emperor_temp }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (35 lines of game script)
ep3_story_cycle_admin_eunuch_valid_story_trigger = {
any_owned_story = {
type = story_cycle_admin_eunuch
save_temporary_scope_as = story_temp
var:eunuch ?= {
is_alive = yes
save_temporary_scope_as = eunuch_temp
}
story_owner = { save_temporary_scope_as = emperor_temp }
trigger_if = {
limit = { exists = var:protege }
var:protege = { save_temporary_scope_as = protege_temp }
}
trigger_if = {
limit = { exists = var:student }
var:student = { save_temporary_scope_as = student_temp }
}
trigger_if = {
limit = { exists = var:rival }
var:rival = { save_temporary_scope_as = rival_temp }
}
trigger_if = {
limit = { exists = var:seducer }
var:seducer = { save_temporary_scope_as = seducer_temp }
}
trigger_if = {
limit = { exists = var:spouse }
var:spouse = { save_temporary_scope_as = spouse_temp }
}
trigger_if = {
limit = { exists = var:puppet }
var:puppet = { save_temporary_scope_as = puppet_temp }
}
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_story_cycle_admin_eunuch_valid_story_trigger.
Events (26)
- Eminent Eunuch: A Very … Coup
ep3_story_cycle_admin_eunuch.6000 - Eminent Eunuch: Abundant Initiative
ep3_story_cycle_admin_eunuch.2050 - Eminent Eunuch: Accusations
ep3_story_cycle_admin_eunuch.4000 - Eminent Eunuch: Another Voice
ep3_story_cycle_admin_eunuch.2041 - Eminent Eunuch: Clinging to Power
ep3_story_cycle_admin_eunuch.8000 - Eminent Eunuch: Family Promotion
ep3_story_cycle_admin_eunuch.2061
20 more
- Eminent Eunuch: Further Responsibilities
ep3_story_cycle_admin_eunuch.2060 - Eminent Eunuch: High Office
ep3_story_cycle_admin_eunuch.2021 - Eminent Eunuch: Holy …
ep3_story_cycle_admin_eunuch.2031 - Eminent Eunuch: Indiscretions
ep3_story_cycle_admin_eunuch.4010 - Eminent Eunuch: Least Resistance
ep3_story_cycle_admin_eunuch.5020 - Eminent Eunuch: Little Birds
ep3_story_cycle_admin_eunuch.2051 - Eminent Eunuch: Making Enemies
ep3_story_cycle_admin_eunuch.5000 - Eminent Eunuch: Noble Office
ep3_story_cycle_admin_eunuch.2024 - Eminent Eunuch: Powerful Counsel
ep3_story_cycle_admin_eunuch.2044 - Eminent Eunuch: Push Back
ep3_story_cycle_admin_eunuch.5010 - Eminent Eunuch: Seat at the Table
ep3_story_cycle_admin_eunuch.2040 - Eminent Eunuch: Share the Load
ep3_story_cycle_admin_eunuch.2015 - Eminent Eunuch: Social Ascent
ep3_story_cycle_admin_eunuch.2070 - Eminent Eunuch: Something Afoot
ep3_story_cycle_admin_eunuch.2052 - Eminent Eunuch: The Protégé
ep3_story_cycle_admin_eunuch.3000 - Eminent Eunuch: The Rival
ep3_story_cycle_admin_eunuch.3010 - Eminent Eunuch: The Student
ep3_story_cycle_admin_eunuch.3001 - Eminent Eunuch: Trusted Hands
ep3_story_cycle_admin_eunuch.2010 - ep3_story_cycle_admin_eunuch.2022
- ep3_story_cycle_admin_eunuch.2042
Scripted effects inside an event file (1)
- ep3_story_cycle_admin_eunuch_select_boon_effect
Scripted triggers (1)
Scripted modifiers (AI weights) (1)
- ai_agent_join_chance_hostile_grievous_modifier
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.