CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger · Roads to Power files

ep3_should_use_byzantine_graphics_trigger

ep3_should_use_byzantine_graphics_trigger = yes

game/common/scripted_triggers/07_ep3_triggers.txt, line 16 (6 lines). No parameters.

ep3_should_use_byzantine_graphics_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 16 of its file. It takes no parameters: ep3_should_use_byzantine_graphics_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.

What it checks

  • One of these

    • Their culture:
      • has_building_gfx = byzantine_building_gfx
    • or

      Their culture:
      • has_building_gfx = caucasian_building_gfx

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
ep3_should_use_byzantine_graphics_trigger = {
	OR = {
		culture = { has_building_gfx = byzantine_building_gfx }
		culture = { has_building_gfx = caucasian_building_gfx }
	}
}

As written in game/common/scripted_triggers/07_ep3_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?