Scripted trigger · Roads to Power files
ep3_should_use_byzantine_graphics_trigger
ep3_should_use_byzantine_graphics_trigger = yesgame/common/scripted_triggers/07_ep3_triggers.txt, line 16 (6 lines). No parameters.
ep3_should_use_byzantine_graphics_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 16 of its file. It takes no parameters: ep3_should_use_byzantine_graphics_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
One of these
- Their culture:
has_building_gfx = byzantine_building_gfx
or
Their culture:has_building_gfx = caucasian_building_gfx
- Their culture:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
ep3_should_use_byzantine_graphics_trigger = {
OR = {
culture = { has_building_gfx = byzantine_building_gfx }
culture = { has_building_gfx = caucasian_building_gfx }
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.