CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Roads to Power files

ep3_restored_rome_hard_mode_trigger

ep3_restored_rome_hard_mode_trigger = yes

game/common/scripted_triggers/07_ep3_triggers.txt, line 1216 (10 lines). No parameters.

ep3_restored_rome_hard_mode_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 1216 of its file. It takes no parameters: ep3_restored_rome_hard_mode_trigger = yes (or no). The game's script calls it in 2 places, among them Escalated Peasant Faction (factions) and Peasant Faction (factions). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.

What it checks

  • One of these

    • this = title:h_roman_empire.holder
    • or

      this = title:h_eastern_roman_empire.holder
  • Any owned story: Has “roman empire hard mode” (a variable the game's script sets)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
ep3_restored_rome_hard_mode_trigger = {
	OR = {
		this = title:h_roman_empire.holder
		this = title:h_eastern_roman_empire.holder
	}
	any_owned_story = {
		type = ep3_story_cycle_restoring_rome
		has_variable = roman_empire_hard_mode
	}
}

As written in game/common/scripted_triggers/07_ep3_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls ep3_restored_rome_hard_mode_trigger.

Factions (2)

  • Escalated Peasant Faction
  • Peasant Faction

Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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