Scripted trigger · Roads to Power files
ep3_restored_rome_hard_mode_trigger
ep3_restored_rome_hard_mode_trigger = yesgame/common/scripted_triggers/07_ep3_triggers.txt, line 1216 (10 lines). No parameters.
ep3_restored_rome_hard_mode_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 1216 of its file. It takes no parameters: ep3_restored_rome_hard_mode_trigger = yes (or no). The game's script calls it in 2 places, among them Escalated Peasant Faction (factions) and Peasant Faction (factions). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
One of these
this = title:h_roman_empire.holderor
this = title:h_eastern_roman_empire.holder
- Any owned story: Has “roman empire hard mode” (a variable the game's script sets)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
ep3_restored_rome_hard_mode_trigger = {
OR = {
this = title:h_roman_empire.holder
this = title:h_eastern_roman_empire.holder
}
any_owned_story = {
type = ep3_story_cycle_restoring_rome
has_variable = roman_empire_hard_mode
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_restored_rome_hard_mode_trigger.
Factions (2)
- Escalated Peasant Faction
- Peasant Faction
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.