CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

ep3_purchase_land_valid_county_trigger

ep3_purchase_land_valid_county_trigger = yes

game/common/scripted_triggers/00_laamp_triggers.txt, line 284 (7 lines). No parameters.

ep3_purchase_land_valid_county_trigger is a scripted trigger in Crusader Kings III, written at line 284 of its file. It takes no parameters: ep3_purchase_land_valid_county_trigger = yes (or no). The game's script calls it in 3 places, among them Purchase Land (interaction), ep3_interactions_events.0112 (event) and Negotiate Joining Wars (event ep3_interactions_events.0111). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (7 lines of game script)
ep3_purchase_land_valid_county_trigger = {
	holder.top_liege = scope:recipient
	NOR = {
		scope:recipient.capital_county ?= this
		scope:recipient.primary_title ?= this
	}
}

As written in game/common/scripted_triggers/00_laamp_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls ep3_purchase_land_valid_county_trigger.

Character interactions (1)

Events (2)

Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?