Scripted trigger
ep3_purchase_land_valid_county_trigger
ep3_purchase_land_valid_county_trigger = yesgame/common/scripted_triggers/00_laamp_triggers.txt, line 284 (7 lines). No parameters.
ep3_purchase_land_valid_county_trigger is a scripted trigger in Crusader Kings III, written at line 284 of its file. It takes no parameters: ep3_purchase_land_valid_county_trigger = yes (or no). The game's script calls it in 3 places, among them Purchase Land (interaction), ep3_interactions_events.0112 (event) and Negotiate Joining Wars (event ep3_interactions_events.0111). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (7 lines of game script)
ep3_purchase_land_valid_county_trigger = {
holder.top_liege = scope:recipient
NOR = {
scope:recipient.capital_county ?= this
scope:recipient.primary_title ?= this
}
}As written in game/common/scripted_triggers/00_laamp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_purchase_land_valid_county_trigger.
Character interactions (1)
Events (2)
- ep3_interactions_events.0112
- Negotiate Joining Wars
ep3_interactions_events.0111
Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.