Scripted trigger
ep3_negotiate_settlement_valid_county_trigger
ep3_negotiate_settlement_valid_county_trigger = yesgame/common/scripted_triggers/00_laamp_triggers.txt, line 292 (15 lines). No parameters.
ep3_negotiate_settlement_valid_county_trigger is a scripted trigger in Crusader Kings III, written at line 292 of its file. It takes no parameters: ep3_negotiate_settlement_valid_county_trigger = yes (or no). The game's script calls it in 1 place, among them Negotiate Settlement (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.
What it checks
One of these
holder = scope:actoror
If
- scope:actor: they has administrative government mechanic
Then
- Their holder:
target_is_liege_or_above = scope:actor
NOT = { holder.capital_county ?= this }NOT = { holder.primary_title ?= this }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
ep3_negotiate_settlement_valid_county_trigger = {
OR = {
holder = scope:actor
trigger_if = {
limit = {
scope:actor = { government_has_mechanic = administrative }
}
holder = { target_is_liege_or_above = scope:actor }
}
}
NOR = {
holder.capital_county ?= this
holder.primary_title ?= this
}
}As written in game/common/scripted_triggers/00_laamp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_negotiate_settlement_valid_county_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.