Scripted trigger · Roads to Power files
ep3_kings_will_convert_trigger
ep3_kings_will_convert_trigger = yesgame/common/scripted_triggers/07_ep3_triggers.txt, line 1138 (10 lines). No parameters.
ep3_kings_will_convert_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 1138 of its file. It takes no parameters: ep3_kings_will_convert_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
primary_title.tier >= tier_kingdom- Opinion of liege at least -50
NOT = { has_relation_rival = liege }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
ep3_kings_will_convert_trigger = {
primary_title.tier >= tier_kingdom
NOR = {
opinion = {
target = liege
value < -50
}
has_relation_rival = liege
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.