CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Roads to Power files

ep3_interesting_courtier_to_ask_trigger

ep3_interesting_courtier_to_ask_trigger = yes

game/common/scripted_triggers/07_ep3_triggers.txt, line 1285 (32 lines). No parameters.

ep3_interesting_courtier_to_ask_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 1285 of its file. It takes no parameters: ep3_interesting_courtier_to_ask_trigger = yes (or no). The game's script calls it in 1 place, among them Make House Head Request (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (32 lines of game script)
ep3_interesting_courtier_to_ask_trigger = {
	is_councillor = no
	has_any_court_position = no
	OR = {
		diplomacy >= high_skill_rating
		martial >= high_skill_rating
		stewardship >= high_skill_rating
		intrigue >= high_skill_rating
		learning >= high_skill_rating
		prowess >= high_skill_rating
		has_trait = education_diplomacy_4
		has_trait = education_diplomacy_5
		has_trait = education_martial_4
		has_trait = education_martial_5
		has_trait = education_stewardship_4
		has_trait = education_stewardship_5
		has_trait = education_intrigue_4
		has_trait = education_intrigue_5
		has_trait = education_learning_4
		has_trait = education_learning_5
		has_trait_xp = { trait = lifestyle_physician value >= 20 }
		has_trait_xp = { trait = lifestyle_traveler track = travel value >= 20 }
		has_trait_xp = { trait = lifestyle_traveler track = danger value >= 20 }
		has_trait_xp = { trait = lifestyle_hunter track = hunter value >= 20 }
		has_trait_xp = { trait = lifestyle_hunter track = falconer value >= 20 }
		has_trait_xp = { trait = charioteer_blue value >= 20 }
		has_trait_xp = { trait = charioteer_green value >= 20 }
		has_trait_xp = { trait = charioteer_red value >= 20 }
		has_trait_xp = { trait = charioteer_white value >= 20 }
		has_trait_xp = { trait = governor value >= 20 }
	}
}

As written in game/common/scripted_triggers/07_ep3_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls ep3_interesting_courtier_to_ask_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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