Scripted trigger · Roads to Power files
ep3_interesting_courtier_to_ask_trigger
ep3_interesting_courtier_to_ask_trigger = yesgame/common/scripted_triggers/07_ep3_triggers.txt, line 1285 (32 lines). No parameters.
ep3_interesting_courtier_to_ask_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 1285 of its file. It takes no parameters: ep3_interesting_courtier_to_ask_trigger = yes (or no). The game's script calls it in 1 place, among them Make House Head Request (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
- Is not a Councillor
- Does not hold a court position
One of these
- Diplomacy at least 15
or
Martial at least 15or
Stewardship at least 15or
Intrigue at least 15or
Learning at least 15or
Prowess at least 15or
Has the Trait: Gray Eminenceor
Has the Trait: Virtuoso Arbitratoror
Has the Trait: Brilliant Strategistor
Has the Trait: Exalted Warlordor
Has the Trait: Midas Touchedor
Has the Trait: Golden Sovereignor
Has the Trait: Elusive Shadowor
Has the Trait: Conniving Puppetmasteror
Has the Trait: Mastermind Philosopheror
Has the Trait: Erudite Oracleor
Novice Physician experience at least 20or
Traveler (travel) experience at least 20or
Traveler (danger) experience at least 20or
Hunter (hunter) experience at least 20or
Hunter (falconer) experience at least 20or
Charioteer of the Venetoi experience at least 20or
Charioteer of the Prasinoi experience at least 20or
Charioteer of the Rhousioi experience at least 20or
Charioteer of the Leukoi experience at least 20or
Governor experience at least 20
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (32 lines of game script)
ep3_interesting_courtier_to_ask_trigger = {
is_councillor = no
has_any_court_position = no
OR = {
diplomacy >= high_skill_rating
martial >= high_skill_rating
stewardship >= high_skill_rating
intrigue >= high_skill_rating
learning >= high_skill_rating
prowess >= high_skill_rating
has_trait = education_diplomacy_4
has_trait = education_diplomacy_5
has_trait = education_martial_4
has_trait = education_martial_5
has_trait = education_stewardship_4
has_trait = education_stewardship_5
has_trait = education_intrigue_4
has_trait = education_intrigue_5
has_trait = education_learning_4
has_trait = education_learning_5
has_trait_xp = { trait = lifestyle_physician value >= 20 }
has_trait_xp = { trait = lifestyle_traveler track = travel value >= 20 }
has_trait_xp = { trait = lifestyle_traveler track = danger value >= 20 }
has_trait_xp = { trait = lifestyle_hunter track = hunter value >= 20 }
has_trait_xp = { trait = lifestyle_hunter track = falconer value >= 20 }
has_trait_xp = { trait = charioteer_blue value >= 20 }
has_trait_xp = { trait = charioteer_green value >= 20 }
has_trait_xp = { trait = charioteer_red value >= 20 }
has_trait_xp = { trait = charioteer_white value >= 20 }
has_trait_xp = { trait = governor value >= 20 }
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_interesting_courtier_to_ask_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.