CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Roads to Power files

ep3_ideal_castration_candidate_trigger

ep3_ideal_castration_candidate_trigger = yes

game/common/scripted_triggers/07_ep3_triggers.txt, line 734 (12 lines). No parameters.

ep3_ideal_castration_candidate_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 734 of its file. It takes no parameters: ep3_ideal_castration_candidate_trigger = yes (or no). The game's script calls it in 1 place, among them Castrate Kin (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
ep3_ideal_castration_candidate_trigger = {
	is_available_quick = {
		ai = yes
		female = no
		adult = yes
	}
	is_close_family_of = scope:actor
	is_eunuch_trigger = no
	is_available = yes
	is_betrothed = no
	age < 10
}

As written in game/common/scripted_triggers/07_ep3_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls ep3_ideal_castration_candidate_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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