Scripted trigger · Roads to Power files
ep3_ideal_castration_candidate_trigger
ep3_ideal_castration_candidate_trigger = yesgame/common/scripted_triggers/07_ep3_triggers.txt, line 734 (12 lines). No parameters.
ep3_ideal_castration_candidate_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 734 of its file. It takes no parameters: ep3_ideal_castration_candidate_trigger = yes (or no). The game's script calls it in 1 place, among them Castrate Kin (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
- Is available (an adult)
is_close_family_of = scope:actoris_eunuch_trigger = nois_available = yes- Is not betrothed
- Is under 10 years old
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
ep3_ideal_castration_candidate_trigger = {
is_available_quick = {
ai = yes
female = no
adult = yes
}
is_close_family_of = scope:actor
is_eunuch_trigger = no
is_available = yes
is_betrothed = no
age < 10
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_ideal_castration_candidate_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.