CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

ep3_frankokratia_valid_joiner_trigger

ep3_frankokratia_valid_joiner_trigger = yes

game/common/scripted_triggers/07_frankokratia_triggers.txt, line 516 (16 lines). No parameters.

ep3_frankokratia_valid_joiner_trigger is a scripted trigger in Crusader Kings III, written at line 516 of its file. It takes no parameters: ep3_frankokratia_valid_joiner_trigger = yes (or no). The game's script calls it in 1 place, among them Frankokratia (story cycle). Patch 1.20.1.2, from game/common/scripted_triggers/07_frankokratia_triggers.txt.

What it checks

  • No liege or above:
  • NOT = { is_allied_to = title:e_byzantium.holder }
  • NOT = { is_vassal_of = title:e_byzantium.holder }
  • NOT = { has_truce = title:e_byzantium.holder }
  • NOT = { has_relation_friend = title:e_byzantium.holder }
  • No owned story:

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
ep3_frankokratia_valid_joiner_trigger = {
	NOR = {
		has_character_flag = had_event_frankokratia_0020
		this = faith.religious_head
		any_liege_or_above = {
			this = title:e_byzantium.holder
		}
		is_allied_to = title:e_byzantium.holder
		is_vassal_of = title:e_byzantium.holder
		has_truce = title:e_byzantium.holder
		has_relation_friend = title:e_byzantium.holder
		any_owned_story = {
			type = frankokratia_story
		}
	}
}

As written in game/common/scripted_triggers/07_frankokratia_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls ep3_frankokratia_valid_joiner_trigger.

Story cycles (1)

  • Frankokratia

Source: game/common/scripted_triggers/07_frankokratia_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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