Scripted trigger
ep3_frankokratia_valid_joiner_trigger
ep3_frankokratia_valid_joiner_trigger = yesgame/common/scripted_triggers/07_frankokratia_triggers.txt, line 516 (16 lines). No parameters.
ep3_frankokratia_valid_joiner_trigger is a scripted trigger in Crusader Kings III, written at line 516 of its file. It takes no parameters: ep3_frankokratia_valid_joiner_trigger = yes (or no). The game's script calls it in 1 place, among them Frankokratia (story cycle). Patch 1.20.1.2, from game/common/scripted_triggers/07_frankokratia_triggers.txt.
What it checks
- No liege or above:
NOT = { is_allied_to = title:e_byzantium.holder }NOT = { is_vassal_of = title:e_byzantium.holder }NOT = { has_truce = title:e_byzantium.holder }NOT = { has_relation_friend = title:e_byzantium.holder }- No owned story:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
ep3_frankokratia_valid_joiner_trigger = {
NOR = {
has_character_flag = had_event_frankokratia_0020
this = faith.religious_head
any_liege_or_above = {
this = title:e_byzantium.holder
}
is_allied_to = title:e_byzantium.holder
is_vassal_of = title:e_byzantium.holder
has_truce = title:e_byzantium.holder
has_relation_friend = title:e_byzantium.holder
any_owned_story = {
type = frankokratia_story
}
}
}As written in game/common/scripted_triggers/07_frankokratia_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_frankokratia_valid_joiner_trigger.
Story cycles (1)
- Frankokratia
Source: game/common/scripted_triggers/07_frankokratia_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.