CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

ep3_frankokratia_latin_kingdom_available_trigger

ep3_frankokratia_latin_kingdom_available_trigger = yes

game/common/scripted_triggers/07_frankokratia_triggers.txt, line 533 (29 lines). No parameters.

ep3_frankokratia_latin_kingdom_available_trigger is a scripted trigger in Crusader Kings III, written at line 533 of its file. It takes no parameters: ep3_frankokratia_latin_kingdom_available_trigger = yes (or no). The game's script calls it in 1 place, among them ep3_frankokratia_designate_latin_empire_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/07_frankokratia_triggers.txt.

What it checks

  • One of these

    • NOT = { exists = holder }
    • or

      Their holder:
      • this = title:e_byzantium.holder
    • or

      Their holder:
      • is_vassal_or_below_of = title:e_byzantium.holder
      • NOT = { is_at_war_with = title:e_byzantium.holder }
  • De jure county (at least 2):
    • One of these

      • Their holder:
        • this = title:e_byzantium.holder
      • or

        Their holder:
        • is_vassal_or_below_of = title:e_byzantium.holder
        • NOT = { is_at_war_with = title:e_byzantium.holder }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (29 lines of game script)
ep3_frankokratia_latin_kingdom_available_trigger = {
	OR = {
		NOT = { exists = holder }
		holder = {
			this = title:e_byzantium.holder
		}
		holder = {
			is_vassal_or_below_of = title:e_byzantium.holder
			NOT = {
				is_at_war_with = title:e_byzantium.holder
			}
		}
	}
	#At least 2 counties in the kingdom belong to byzantine emperor
	any_de_jure_county = {
		count >= 2
		OR = {
			holder = {
				this = title:e_byzantium.holder
			}
			holder = {
				is_vassal_or_below_of = title:e_byzantium.holder
				NOT = {
					is_at_war_with = title:e_byzantium.holder
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/07_frankokratia_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls ep3_frankokratia_latin_kingdom_available_trigger.

Source: game/common/scripted_triggers/07_frankokratia_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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