Scripted trigger
ep3_frankokratia_latin_kingdom_available_trigger
ep3_frankokratia_latin_kingdom_available_trigger = yesgame/common/scripted_triggers/07_frankokratia_triggers.txt, line 533 (29 lines). No parameters.
ep3_frankokratia_latin_kingdom_available_trigger is a scripted trigger in Crusader Kings III, written at line 533 of its file. It takes no parameters: ep3_frankokratia_latin_kingdom_available_trigger = yes (or no). The game's script calls it in 1 place, among them ep3_frankokratia_designate_latin_empire_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/07_frankokratia_triggers.txt.
What it checks
One of these
NOT = { exists = holder }or
Their holder:this = title:e_byzantium.holder
or
Their holder:is_vassal_or_below_of = title:e_byzantium.holderNOT = { is_at_war_with = title:e_byzantium.holder }
- De jure county (at least 2):
One of these
- Their holder:
this = title:e_byzantium.holder
or
Their holder:is_vassal_or_below_of = title:e_byzantium.holderNOT = { is_at_war_with = title:e_byzantium.holder }
- Their holder:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (29 lines of game script)
ep3_frankokratia_latin_kingdom_available_trigger = {
OR = {
NOT = { exists = holder }
holder = {
this = title:e_byzantium.holder
}
holder = {
is_vassal_or_below_of = title:e_byzantium.holder
NOT = {
is_at_war_with = title:e_byzantium.holder
}
}
}
#At least 2 counties in the kingdom belong to byzantine emperor
any_de_jure_county = {
count >= 2
OR = {
holder = {
this = title:e_byzantium.holder
}
holder = {
is_vassal_or_below_of = title:e_byzantium.holder
NOT = {
is_at_war_with = title:e_byzantium.holder
}
}
}
}
}As written in game/common/scripted_triggers/07_frankokratia_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_frankokratia_latin_kingdom_available_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/07_frankokratia_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.