CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Roads to Power files

ep3_castration_male_family_trigger

ep3_castration_male_family_trigger = yes

game/common/scripted_triggers/07_ep3_triggers.txt, line 747 (25 lines). No parameters.

ep3_castration_male_family_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 747 of its file. It takes no parameters: ep3_castration_male_family_trigger = yes (or no). The game's script calls it in 1 place, among them Castrate Kin (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (25 lines of game script)
ep3_castration_male_family_trigger = {
	any_close_family_member = {
		count >= 2
		is_male = yes
		house ?= scope:actor.house
		is_eunuch_trigger = no
		NOR = {
			has_trait = celibate
			has_trait = devoted
			has_trait = order_member
			has_trait = bastard
		}
		OR = {
			#Is an old adult with a kid
			AND = {
				age >= 40
				any_child = {
					is_male = yes
				}
			}
			#Is a young adult or child
			age < 40
		}
	}
}

As written in game/common/scripted_triggers/07_ep3_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls ep3_castration_male_family_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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