Scripted trigger · Roads to Power files
ep3_castration_interest_trigger
ep3_castration_interest_trigger = yesgame/common/scripted_triggers/07_ep3_triggers.txt, line 773 (12 lines). No parameters.
ep3_castration_interest_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 773 of its file. It takes no parameters: ep3_castration_interest_trigger = yes (or no). The game's script calls it in 1 place, among them Castrate Kin (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
ep3_castration_interest_trigger = {
OR = {
is_landless_ruler = yes
highest_held_title_tier <= tier_county
AND = {
is_landed = yes
highest_held_title_tier <= tier_duchy
influence_level <= 1
}
highest_held_title_tier >= tier_empire
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_castration_interest_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.