CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Roads to Power files

ep3_ai_castration_target_trigger

ep3_ai_castration_target_trigger = yes

game/common/scripted_triggers/07_ep3_triggers.txt, line 786 (68 lines). No parameters.

ep3_ai_castration_target_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 786 of its file. It takes no parameters: ep3_ai_castration_target_trigger = yes (or no). The game's script calls it in 1 place, among them five_year_everyone_pulse (on action). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (68 lines of game script)
ep3_ai_castration_target_trigger = {
	age < 12
	is_male = yes
	OR = {
		AND = {
			exists = liege
			liege.culture = { has_cultural_parameter = family_castration }
		}
		AND = {
			NOT = { exists = liege }
			culture = { has_cultural_parameter = family_castration }
		}
	}
	is_available = yes
	is_landed = no
	is_betrothed = no
	NOR = {
		#Should not be close family of a player
		any_close_family_member = {
			is_ai = no
		}
		#Should not be close family of a character who can use the interaction
		any_close_family_member = {
			highest_held_title_tier >= tier_county
		}
		#Should not be the child of a playable title heir
		any_parent = {
			any_heir_title = {
				tier >= tier_county
			}
		}
		#Should not be the grandchild of a playable title heir, if their parent is the eldest son
		any_parent = {
			any_parent = {
				highest_held_title_tier >= tier_county
			}
			any_sibling = {
				count <= 0
				is_male = yes
				age > prev.age
				house ?= prev.house
			}
		}
	}
	#Not already a eunuch
	is_eunuch_trigger = no
	NOR = {
		#Doesn't have a positive trait being a eunuch would ruin
		has_trait = physique_good_1
		has_trait = physique_good_2
		has_trait = physique_good_3
		has_trait = fecund
		has_trait = strong
		has_trait = sayyid
		has_trait = giant
	}
	OR = {
		is_lowborn = yes
		has_trait = bastard
		#Sons of barons are valid if they have an elder male sibling
		any_sibling = {
			count >= 2
			is_male = yes
			age > prev.age
			house ?= prev.house
		}
	}
}

As written in game/common/scripted_triggers/07_ep3_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls ep3_ai_castration_target_trigger.

On actions (the game's own hooks) (1)

  • five_year_everyone_pulse

Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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