CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Roads to Power files

ep3_adventurer_might_attack_target_trigger

ep3_adventurer_might_attack_target_trigger = { TARGET = … }

game/common/scripted_triggers/07_ep3_triggers.txt, line 1490 (23 lines). Parameters: $TARGET$.

ep3_adventurer_might_attack_target_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 1490 of its file. A call passes 1 parameter: TARGET. The game's script calls it in 1 place, among them Negotiate Settlement (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.

What it checks

  • Has a Adventurer Government
  • Current strength with allies more than $TARGET$.current strength with allies fifty percent value
  • NOT = { is_allied_to = $TARGET$ }
  • One of these

    • Any claim › Their holder:
      • One of these

        • this = $TARGET$
        • or

          target_is_liege_or_above = $TARGET$
    • or

      Opinion of $TARGET$ less than -25

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (23 lines of game script)
ep3_adventurer_might_attack_target_trigger = {
	has_government = landless_adventurer_government
	# Army at least half the size
	current_strength_with_allies_value > $TARGET$.current_strength_with_allies_fifty_percent_value
	# Not allies
	NOT = { is_allied_to = $TARGET$ }
	OR = {
		# Has a claim on a title in subrealm
		any_claim = {
			holder ?= {
				OR = {
					this = $TARGET$
					target_is_liege_or_above = $TARGET$
				}
			}
		}
		# Opinion
		opinion = {
			target = $TARGET$
			value < -25
		}
	}
}

As written in game/common/scripted_triggers/07_ep3_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls ep3_adventurer_might_attack_target_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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