Scripted trigger
ep3_adventurer_landless_should_invalidate_trigger
ep3_adventurer_landless_should_invalidate_trigger = yesgame/common/scripted_triggers/00_laamp_triggers.txt, line 347 (15 lines). No parameters.
ep3_adventurer_landless_should_invalidate_trigger is a scripted trigger in Crusader Kings III, written at line 347 of its file. It takes no parameters: ep3_adventurer_landless_should_invalidate_trigger = yes (or no). The game's script calls it in 5 places, among them Adventurer Invasion (casus belli), Adventurer Invasion (casus belli) and Adventurer Invasion (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.
What it checks
One of these
None of these
- Any in list › Any in de jure hierarchy:
- Title tier exactly County
is_landless_type_title = no- Their holder:
target_is_same_character_or_above = scope:defender
- Any in list › Any in de jure hierarchy:
or
scope:attacker: Is landed
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
ep3_adventurer_landless_should_invalidate_trigger = {
OR = {
NOT = {
any_in_list = {
list = target_titles
any_in_de_jure_hierarchy = {
tier = tier_county
is_landless_type_title = no
holder = { target_is_same_character_or_above = scope:defender }
}
}
}
scope:attacker = { is_landed = yes }
}
}As written in game/common/scripted_triggers/00_laamp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_adventurer_landless_should_invalidate_trigger.
Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.