Scripted trigger
ep3_adventurer_invasion_allowed_for_character_display_regardless_trigger
ep3_adventurer_invasion_allowed_for_character_display_regardless_trigger = yesgame/common/scripted_triggers/00_laamp_triggers.txt, line 314 (4 lines). No parameters.
ep3_adventurer_invasion_allowed_for_character_display_regardless_trigger is a scripted trigger in Crusader Kings III, written at line 314 of its file. It takes no parameters: ep3_adventurer_invasion_allowed_for_character_display_regardless_trigger = yes (or no). The game's script calls it in 4 places, among them Adventurer Invasion (casus belli), Adventurer Invasion (casus belli) and Adventurer Invasion (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.
What it checks
- Is at not War
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
ep3_adventurer_invasion_allowed_for_character_display_regardless_trigger = {
has_ep3_dlc_trigger = yes
is_at_war = no
}As written in game/common/scripted_triggers/00_laamp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_adventurer_invasion_allowed_for_character_display_regardless_trigger.
Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.